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etcd/cache/ready.go

84 lines
1.8 KiB
Go

// Copyright 2025 The etcd Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package cache
import (
"context"
"sync"
)
// ready tracks readiness state changes and allows callers to wait for a target state
type ready struct {
mu sync.Mutex
isReady bool
stateCh chan struct{} // closed on any state transition, then replaced immediately
}
func newReady() *ready {
return &ready{stateCh: make(chan struct{})}
}
func (r *ready) Ready() bool {
r.mu.Lock()
defer r.mu.Unlock()
return r.isReady
}
func (r *ready) WaitReady(ctx context.Context) error {
return r.waitForState(ctx, func() bool { return r.isReady })
}
func (r *ready) WaitNotReady(ctx context.Context) error {
return r.waitForState(ctx, func() bool { return !r.isReady })
}
func (r *ready) Set() {
r.mu.Lock()
defer r.mu.Unlock()
if !r.isReady {
r.isReady = true
close(r.stateCh)
r.stateCh = make(chan struct{})
}
}
func (r *ready) Reset() {
r.mu.Lock()
defer r.mu.Unlock()
if r.isReady {
r.isReady = false
close(r.stateCh)
r.stateCh = make(chan struct{})
}
}
func (r *ready) waitForState(ctx context.Context, pred func() bool) error {
for {
r.mu.Lock()
if pred() {
r.mu.Unlock()
return ctx.Err()
}
stateChCopy := r.stateCh
r.mu.Unlock()
select {
case <-stateChCopy:
case <-ctx.Done():
return ctx.Err()
}
}
}